community & learning

statues of women

August 31st, 2006 by alameda

Women on Pedestals
http://www.factmonster.com/ipka/A0768462.html
A list of sttues of women, with a brief description of the women’s importance and where the statue is located. Honored women include Amelia Erhart, Sojourner Trurth and many others.

Monuments and Memorials to Women Warriors
http://userpages.aug.com/captbarb/monuments.html
There are a number of statues included, although some of the memorials take other forms. Sybil Ludington is depicted on horeback.

Santa Clara
Although the intent is to provide information about statues of historical women, this lovely stone statue in Santa Clara, CA is a favorite.

Laura Secord
http://online2.sd8.bc.ca/schools/erickson/heroes/Laura_Secord.htm
A Canadian heroine of the War of 1812

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paperweights

August 27th, 2006 by alameda

Mount St. Helens Volcanic Ash Glassworks egg paperweights

Mount St. Helens Volcanic Ash Glassworks

world\’s only ash glass production art studio



The Glass Gallery, 123 Locust Street, Santa Cruz, CA 95060

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social MMOs

August 27th, 2006 by alameda

Where Everybody Knows Your (Screen) Name: Online Games as “Third Places” – the form and function of massively multiplayer online games (MMOs) in terms of social engagement.

Our conclusion is that by providing spaces for social interaction and relationships beyond the workplace and home, MMOs have the capacity to function as one form of a new “third place” for informal sociability. Participation in such virtual “third places” appears particularly well suited to the formation of bridging social capital—social relationships that, while not usually providing deep emotional support, typically function to expose the individual to a diversity of worldviews.

An interesting examination of the community and interaction withing MMOs and counters some of the notions of isolation frequently associated with online game playing.

the decline in brick-and-mortar “third places” in America where individuals can gather to socialize informally beyond the workplace and home. The effects are negative for both individuals and communities: “The essential group experience is being replaced by the exaggerated self-consciousness of individuals. American lifestyles, for all the material acquisition and the seeking after comforts and pleasures, are plagued by boredom, loneliness, alienation”

Oldenburg, R. (1999). The Great Good Place: Cafés, Coffee Shops, Community Centers, Beauty Parlors, General Stores, Bars, Hangouts, and How They Get You Through The Day. New York: Marlowe & Company.

Who would have thought that online gaming in the form of MMOs could be part of the solutions – counteracting the detremental effects of television?

Learn more…
Yee, N. (2006). The Daedalus Project. Retrieved July 17, 2006 from http://www.nickyee.com/daedalus/archives/001468.php

Koster, R. (n.d.). The Laws of Online World Design. Retrieved October 2, 2004 from http://www.legendmud.org/raph/gaming/laws.html
http://www.raphkoster.com/gaming/laws.shtml

Galston, W. (1999). Does the Internet Strengthen Community? Retrieved November 20, 2001 from http://www.puaf.umd.edu/IPPP/fall1999/internet_community.htm

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Donald P. McCullum Youth Court

August 25th, 2006 by alameda

youthcourt.org

Welcome to Donald P. McCullum Youth Court!

McCullum Youth Court is committed to offer youth offenders a second chance, change young lives, and impact communities by providing empowering opportunities for youth in Alameda County through restorative peer justice.

KQED Youth Media Corps interview with Carl and Sal of MYC

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web hiking – wed

August 24th, 2006 by alameda

Women’s East Bay (WEB) hiking
http://womenhiking.org/

Posted in health : No Comments »

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